(in order of Adventure Appearance in the current KoN's Chapter 2: The Fall of Tiamash)Semirys
A precocious human youth with a slight build, somewhat stooping posture, and a face like a ferret. His dark-brown hair has been pulled back from the face, tied with a thin black ribbon. Tilted, melancholy gray eyes give off a hint of either uncertainty or mischief, and his constantly pursed lips reveal a desultory smile. Actor/Player: grimweaver
World-weary Tyrion is a half-Elf and half-vampire fighter who is a fugitive under Scorv’s current rule in the Kingdom of Navage. He has a big bounty after his head. At an Elven age of 450, he has been to battles from home and afar. Due to his silent disposition and reluctance of introducing his real name, he has earned “The Nameless” as his notorious epithet. Actor/Player: Meldz
A sacriligious artisan. Dashing 18-year old Myrrhin is a feisty girl who serves strong allegiance to Merathor, together with Tyrion, she escaped from Scorv's citadel in the Lake City. She is a Pelrene or Yawner (devotee). Actor/Player: nigatsukodomo
.Raziel ‘Raze’ Raz’Khan (Clan Raz’Khan, Darkwood Elf)
Raze is the First of the Nation of The Black Sun
. The First are an elite corps of assassins trained specifically for high-profile assignments and other assignments of equal importance and nature. The Nation of the Black Sun is one of the biggest assassin guilds. Ragravin “The Wolf” Mordethrel, former general of the Imperial Army of Cenera, founded the guild in the city of Drohan during the uneasy time called The Age of War, about five thousand years ago. He was loved by his followers, and hated and grudgingly respected by his enemies. The Nation is considered the best assassin guild among all of the Ceneran Empire, the Twin Seas and the Outer Desert, and commands the highest prices. Various private individuals, as well as governments have employed the Guild’s services. It is even said that more than half of the wars all over the world have been started, and ended, at the hilt of the Black Sun Wolf’s blade (“Wolf” is the name a professional Black Sun Assassin is called by, perhaps an affectation in honor of the Nation’s founder).
Raze belongs to a long and proud line of Black Sun Wolves (on both sides of his family). Born and raised in the Arjuna Province Chapterhouse, of the kingdom of Emet. Has three older brothers (one dead), four younger sisters and brothers. His father, Mandriel Raz’Khan is the current leader of the Arjuna Chapter. Altonandriel, Raze’s great-great-great-grandfather is of noble birth and was once the general of the forces of the Darkwood Elves during the War of the Wolves. He was stripped of his rank and sent into exile when he predicted that the only outcome would be defeat. He drifted into Arjuna, and earned a living as only he can, as a man of war and death. And oh, he was right. The Darkwood Elves were nearly wiped out because they did not listen. Evanderiel, Raze’s mother is an elf who left her clan to seek adventure. She was born in the Gray Wood, which borders the westernmost edge of the kingdom of Sorena and continues on to the Blue Mountain ranges. She is an assassin as well.
Raze is olive-skinned (which quite unusual for an elf, but excellent for hiding in shadows), and often conceals his ears by wearing his hair unbraided. With his ears hidden, the only giveaway is his deep, haunting purplish (for light pupil; and black for darkest pupil) eyes that make you feel like you are looking through two windows into the spirit. He has the rare quality of being unnoticed, even in large crowds where elves are rare. Because of this aura, most people forget him or could not describe him in passing. Actor/Player: jootz
Red-haired human straggler into the Village of Bur. No one’s certain from whence she came from. Naepynth is a neologism from the Greek word, nepenthes, meaning “no,” or “not” (ne; see un-) and penthos (grief; related to pathos). It is an Egyptian drug mentioned in Homer’s Odyssey, capable of banishing grief or trouble from the mind.
Naepynth speaks a strange language unknown to the lands and with seemingly questionable sanity. An old, bald lady took pity on her naïve disposition and took her in. She is a Visceran mage, but with no memory or awareness of the magic she wields. She can, however, surprisingly manipulate strange powers under duress with vague recollection, and even understanding of her actions.
It has become evident though that she has powers of healing and discernment. She plays the harp at sun down; a melodic soothing tune that brings nostalgia and calms the troubled mind. Every first quarter phase of the moon, she goes into deep waters not returning for three days. Actor/Player: musidora
A six-foot-seven inches tall human barbarian from the noble Horum’s tribe. With his troupe's light moments and even some grave mishaps, this burly character never fails to push them in high energy. Actor/Player: codevx
(presumed dead after she lost her way in the Cavern of Stamus)
Meaning “wicked kitten,” Ariastama is a Gray Elf aging around 130-150 years old with blonde hair and purplish eyes. She was a very disturbed child who grew up in one of the Gray Elves communities, flourishing in The Tanyer. People, including her parents, view her as a problem child – constantly getting into sundry troubles. Her vicious madness started when her parents were murdered right in front of her by Scorv’s dreaded Darklings, his Moroks (foul creatures of the dark). Inevitably, this gave her a twisted motive as she went into places in search of “a great power,” hoping one day, it will ultimately help her defeat her parent’s killers, and seek revenge to everyone who threatened her life in misery. Unfortunately, this does not help cure her madness. Actor/Player: roma0428
AræmaT is a mid-40’s Myrharpian citizen. A human, he was birthed from long walks to the forest, of humble Visceran parents. He was orphaned at the age of 13.
His years developed into a concentrated communion of thought, intuitive perception, and sensory abilities. He has an affinity for artistry, music for one; as much as academics; from “strange stones” to pouring over annals, times and cosmic cycles of the Hesperunian calendar, and to his constant search of a divine connection
. His skills include stick fighting, the control of fire, esoteric pursuits on herbs and potions – among others. AræmaT, too, is a culinary master.
He is fixated by the deep timbres of the violin (so entranced that he yields to it in an almost soulful surrender). He can convey willful thoughts to others, as well as he can read theirs. This was passed on to him from his mother. His father crafted for him a stick — the size of a gnarled, small twig — that bore his name in minuscule markings and can be pocketed away. Little is known of this “generational gift,” however, it has been rumored to grow in peculiar lengths and only AræmaT can wield it.
AræmaT has long dark hair with occasional threads of silver, in differing lengths. His eyes are blue-grey, with a language he will sometimes unknowingly bare.
After his parents' died (his father fought against those who forced conversions; his mother, in solitude), he continued his quiet pieties to H'rakot, Achreo, and Vessard, though he sought not the confinement to one single ‘belief system.’ (He has a special curiousity for the burdened goddess of the skies.) He came and settled in Tanyer for a time, in I'hlsa, before he arrived at the city of Draugh, and finally mastered his arts at the famous recreational grounds of Urnray. Actor/Player: willower